Alan Wake, from Remedy Entertainment (Future Crew!) and Microsoft, has been in development for a very long time. It was announced at E3 way back in 2005 and has taken almost five years to complete. Along the way the switched it from PC to Xbox 360 and completely nixed the PC version (I have a feeling it might still creep up on us but it’s doubtful).
So what does five years of development of an AAA title result in? A roller coaster ride of thrills and chills. The first time the Taken (people possessed by the Darkness) showed up, my skin practically crawled off of me. The story is interesting and keeps you trying to figure out what is happening with some success. The atmosphere of the game is well done and pulls the player in without remorse. I would often sit down to just play for twenty or thirty minutes and it would end up being hours.
The graphics on the game are exactly what we would expect from an AAA Xbox 360 title. While the character faces are stiff and Alan himself often seems to walk around with his jaw hanging open, these are little flaws. The rest of the game is built on the differences between light and dark and this is what helps to create one of the eerier game atmospheres in the recent past.
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